Murnatan http://bugtracker.murnatan.com/subdom/bugtracker/ MurnatanMurnatan: Recently closed tasks 2018-05-06T12:16:59Z FS#41: Multiple Overminds and Reactors can be built http://bugtracker.murnatan.com/subdom/bugtracker/index.php?do=details&task_id=41 2018-05-06T12:16:59Z Sam Toma To Reproduce:  Deconstruct Overmind/Reactor, build overmind/reactor, build more overminds/reactors till first is done building.  Game only stops you from building RC/OM when one is built, not when one is buidling To Reproduce:  Deconstruct Overmind/Reactor, build overmind/reactor, build more overminds/reactors till first is done building.  Game only stops you from building RC/OM when one is built, not when one is buidling

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FS#40: Serverwide crash http://bugtracker.murnatan.com/subdom/bugtracker/index.php?do=details&task_id=40 2018-05-06T12:16:43Z Loki https://pastebin.com/Ub836ghr   https://pastebin.com/Ub836ghr

 

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FS#35: Forward bases for humans are super glitchy http://bugtracker.murnatan.com/subdom/bugtracker/index.php?do=details&task_id=35 2018-04-10T08:47:04Z Sam Toma Everything appears to be unpowered when you build a repeater, however you can place down buildings while they are indicated red that you can't if you are within the power.  All buildings have the unpowered symbol but function.  The armory acts weird where you have to move back and to use it. Everything appears to be unpowered when you build a repeater, however you can place down buildings while they are indicated red that you can't if you are within the power.  All buildings have the unpowered symbol but function.  The armory acts weird where you have to move back and to use it.

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FS#37: Turrets work when Repeater is only BEING built http://bugtracker.murnatan.com/subdom/bugtracker/index.php?do=details&task_id=37 2018-04-08T10:51:57Z Loki If the repeater is destroyed, the turrets appear to be unable to shoot. However the moment repeater is being built, turrets start functioning properly. If the repeater is destroyed, the turrets appear to be unable to shoot. However the moment repeater is being built, turrets start functioning properly.

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FS#30: Hitting the escape key from the main start menu causes UI to disappear http://bugtracker.murnatan.com/subdom/bugtracker/index.php?do=details&task_id=30 2018-04-08T10:51:49Z Sam Toma To Reproduce: Start Murnatan from steam, hit escape until the start menu disappears, leaving only the background.  You are now unable to do anything to make it come back except for restarting the game. To Reproduce: Start Murnatan from steam, hit escape until the start menu disappears, leaving only the background.  You are now unable to do anything to make it come back except for restarting the game.

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FS#13: Crash while changing CUSTOM Graphics Quality http://bugtracker.murnatan.com/subdom/bugtracker/index.php?do=details&task_id=13 2018-04-08T10:51:40Z Loki Occurs whenever I try to change any CUSTOM quality - such as Ambient Occlusion, Effects quality, Shadow quality. Happens to Nomad as well. Log: https://pastebin.com/bDd6iCvh Screen: Occurs whenever I try to change any CUSTOM quality - such as Ambient Occlusion, Effects quality, Shadow quality. Happens to Nomad as well.

Log:

https://pastebin.com/bDd6iCvh

Screen:

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FS#33: Aliens can build alien structures while over mind is being built http://bugtracker.murnatan.com/subdom/bugtracker/index.php?do=details&task_id=33 2018-04-08T10:51:32Z Sam Toma To Reproduce: Have 1 person deconstruct the overmind, then build a new overmind.  Notice that a second person can contruct structures while the overmind is still building. To Reproduce: Have 1 person deconstruct the overmind, then build a new overmind.  Notice that a second person can contruct structures while the overmind is still building.

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FS#32: Reactor powers nearby structures while being built http://bugtracker.murnatan.com/subdom/bugtracker/index.php?do=details&task_id=32 2018-04-08T10:51:23Z Sam Toma To Reproduce: Deconstruct Reactor, begin building new reactor, notice that all your turrets are active and shooting aliens while reactor is still building To Reproduce: Deconstruct Reactor, begin building new reactor, notice that all your turrets are active and shooting aliens while reactor is still building

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FS#27: Pitin stops healing for nearby aliens http://bugtracker.murnatan.com/subdom/bugtracker/index.php?do=details&task_id=27 2018-04-08T10:51:13Z Sam Toma To Reproduce:  Get hurt on alien then walk over to pitin (while it looks at you).  I think it "attacks" you automatically but dealing 0 damage and stops healing. To Reproduce:  Get hurt on alien then walk over to pitin (while it looks at you).  I think it "attacks" you automatically but dealing 0 damage and stops healing.

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FS#31: Score calculation appears to be incorrect http://bugtracker.murnatan.com/subdom/bugtracker/index.php?do=details&task_id=31 2018-04-08T10:50:57Z Sam Toma It seems the score for each player is not being calculated correctly.  Killing enemies and enemy structures appear to result in losing score, not gaining it.  The top performing players always seem to have the most negative score on the team.   I will investigate how exactly each event impacts score when I get a chance It seems the score for each player is not being calculated correctly.  Killing enemies and enemy structures appear to result in losing score, not gaining it.  The top performing players always seem to have the most negative score on the team.

 

I will investigate how exactly each event impacts score when I get a chance

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